Feb 05, 2008, 06:51 PM // 18:51
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#161
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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LoD..........
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Feb 05, 2008, 08:43 PM // 20:43
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#162
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by mulzi
Nothing looks like a mistake more than when a skill is changed so drastically, that Anet has to remove it from a henchman's skillbar. They had to see at that point that the skill would have no further use and should tweak it in a different manner...
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It's not like Mhenlo was good at using it before anyway...
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Feb 05, 2008, 09:00 PM // 21:00
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#163
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by street peddler
they killed the insta-gib assassin, best nerf ever.
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HoTO was the source of this insta-gib?
Awesome
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Feb 05, 2008, 09:08 PM // 21:08
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#164
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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The LoD nerf was probably one of the most talked about in the last 2 years as it affected one of the trinity professions so much in both pve and pvp. That skill more than any other was a requirement for at least one of the 2 monk bars on every 8 man team. Other major ones were the minion limit as at that time the minion army was one of the monstrous keys to pve and was moving into pvp as well which is when the bat came about. Incoming was probably the hardest of the nerfs on the expansion chapter characters as it was a skill always used by every paragon in pvp to never seeing the light of day again. The ritualist while not really a huge part of pvp over their time saw the MONSTROUS energy change on the spirits. When i initially went through Factions with my rit, i was able to run Shelter, Union and Recouperation, and then 3 damage skills and a couple heals. It was probably the easiest I had went through the campaigns. When I next picked her up, all those spirits went from 15 to 25, making 3 spirits of those nature impossible to use, even Ritual Lord was nerfed so that it was not nearly as useful. Hence Ritualist primaries see very little to no use, and they currently seem to be best used by a necromancer primary.
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Feb 05, 2008, 09:10 PM // 21:10
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#165
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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EW
Though not as bad as removing Evade.
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Feb 05, 2008, 09:17 PM // 21:17
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#166
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Krytan Explorer
Join Date: Aug 2007
Location: Florida
Profession: D/
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LoD all the way
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Feb 05, 2008, 09:32 PM // 21:32
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#167
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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The legendary AoE nerf was the funniest for sure. The following outcries and ragequits both in-game and on forums were hilarious to read.
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Feb 05, 2008, 10:30 PM // 22:30
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#168
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Jungle Guide
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The rit lord nerf that nerfed so many spirits and the elite. Behind that, the paragon nerfs that made them use that RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing PVE skill to impress anyone anymore.
All to balance a super dead PVP part of the game anyway... lol.
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Feb 05, 2008, 10:56 PM // 22:56
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#169
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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I can name a few:
Lod
Spinter weapon.
And, as said above, communing ritualists.
Although channeling and restoration pwn.
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Feb 05, 2008, 10:59 PM // 22:59
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#170
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Wilds Pathfinder
Join Date: Jan 2006
Profession: N/
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what skill nerf? all i see are skill buffs
jk...
probably LoD
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Feb 05, 2008, 11:18 PM // 23:18
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#171
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Horns of the Ox.
not getting over that anytime soon
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Feb 06, 2008, 08:56 AM // 08:56
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#172
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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lod, blockwebs suck
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Feb 06, 2008, 10:28 AM // 10:28
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#173
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Krytan Explorer
Join Date: Apr 2005
Profession: W/
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In the beginning....
Lifebond use to activate Essence Bond and Healing Seed.
WE use to call this build, the Healing Bomb or something.
Two Monks life bonds everyone, esesnce bond themselves, healing seed each other = infinite life.
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Feb 06, 2008, 10:35 AM // 10:35
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#174
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by BlackSephir
Their solutions are terrible.
"Damn, this mosquito annoys me. I need to buy an A-bomb"
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well yeah :P
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Feb 06, 2008, 03:02 PM // 15:02
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#175
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Forge Runner
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Nature's Renewal
...remember when it stripped all enchantments and hexes in spirit range when cast? Yeah, that.
I can see the case for ER, LoD or prot bond being called "worst nerf ever". Anything other than that just doesn't compare and it means you don't remember or haven't felt the full impact of those :P
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Feb 06, 2008, 03:11 PM // 15:11
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#176
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Emo Goth Italics
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Quote:
Originally Posted by Numa Pompilius
ANets problems all stem from listening too much to the players. For real.
Players don't care about balance or the enjoyment of others, they care about their own personal experience. Listening to the players is a bad idea.
An even worse idea is listening to "top players", be they the best PvP players or the wealthiest PvE farmers, because they're the very most myopically self-interested players of the entire playerbase.
Trust your goddamn game designers, ignore the bitch & whine from the players, and the game will be fine.
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No - whats an online CORPG got without it's players?
You should consider a solo game imo.
The enjoyment of others should be messing with skill combinations and not using the same imba build over and over.
And pretty much nothing in PvE can be nerfed now....Ursan Blessing gogo if you're worried about nerfs.
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Feb 06, 2008, 03:13 PM // 15:13
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#177
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Not sure I can name a "worst" nerf of any skill since most have been both buffed and nerfed. You cant complain about a nerf when they restore the skill to its original form or something slightly better.
However one skill that I really had fun using but can not longer use at all is Feral Aggresion. When it was introduced in the pre-sale event for GWEN it was an awsome skill that really allowed my war/ranger to run a pet. Now its back to leaving the pets only on Ranger primarys.
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Feb 06, 2008, 03:14 PM // 15:14
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#178
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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"Incomming!".
It wasn't nerfed. It was removed from the game.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 06, 2008, 03:31 PM // 15:31
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#179
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by sagilltwins
THE WORST SKILL NERF OF ALL TIME = IWAY
Wait nvm... it was never nerfed!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Attack speed reduction If I recall on that, they didn't nerf the skill itself but nerfed the team build around it which is the wrong fix imo.
LoD = I don't consider that elite anymore
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Feb 06, 2008, 05:07 PM // 17:07
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#180
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Academy Page
Join Date: Nov 2006
Location: Columbus, OH
Guild: So Goth We Crap [Bats], Friday The [13th]
Profession: Me/
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The necro soul reaping nerf. They need to fix that now that you can't gain SR from spirits, but no!
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